![]() Our Golf mini game is based on the fan favorite NES golf game from the 90s with a twist of Caddyshack. NES Open Tournament Golf - One of the greatest Golf games of all-time (we know that's relative, please stop being so technical).Jaws (NES) - Remember how Jaws had a fun open water exploration on a boat as well as under-water diving game play? We've came up with a pretty sweet take on this classic you're sure to enjoy while reminiscing back to the good ol' days of gaming.Mike Tyson's Punch-Out! (NES) - We've designed a full circuit of boxers to fight your way through as Vanilla reminisces back to the time he battled his way to face the Champ, Tike Myson, in our parody boxing tribute to the classic NES title.A Punisher (NES) rail-scrolling shooter from the 90s is exactly what VanillaBeast needs to keep that retro variety flowing and that's exactly what we're giving it. In years past games like Punisher, Gotcha!, Terminator 2 The Arcade game and a few others made lasting impressions on us. Punisher (NES) - Rail-scrolling action is a rare form of gameplay not used much these days.We're designing our open world around the LSL formula of "find an item here, use it over there" all the while using adult humor to keep you laughing and immersed in the story. LSL was a pioneer of the adult humor in gaming. Leisure Suit Larry - The Leisure Suit Larry series started in the late 80s and if you were old enough (and allowed) to play them there's no doubt they made a huge impact on you.Time-tested styles brought together to make VanillaBeast one of the most varied gaming experiences to date. ![]() A truly unique, yet familiar experience like you've never seen before. Retro-style gameplay brought together with modern animation and game design.Casinos, clubs, Golf, HR Derby in the park, camp, football, surfing, fighting, racing, etc. This is seriously one of the funniest games you’ll ever play. Finding something while exploring the club may help your surf adventure, and vice versa. Tons of side quests that tie the open world into individual levels.Top-down exploration of a massive open world environment.Rockin soundtrack from the legends of retro music, 8-Bit Universe.Beautiful character and level design from many talented artists including the amazing pixel artist, Giuseppe "Misbug" Longo. ![]() Fret not, for Vanilla isn't alone on his quest for night life justice, you'll meet a massive cast of current and former Adult Entertainers willing to aid you on your journey through power-ups, items, and other means of "support". Make your way through an amazing retro-style adventure of open world exploration as well as a huge variety of levels spanning across beaches, casinos, flashbacks, race tracks, Camp Crystal Fake, and tons more locations in Venereousville USA. Play as VanillaBeast as he makes his comeback against the forces of evil as they try to remove his night life, and everything he holds dear. These treacherous deeds removing both erotic talents and public services from the streets will not go unpunished as Vanilla awakens from retirement to equalize those responsible for the removal of the women he held so close to his. Everything was going according to plan until someone, something, started murdering local ladies of the night in Vanilla's town. He had it all until one mission changed everything.įeeling cast out and betrayed, Vanilla left the agency, his only desire to fade into oblivion. Living the dream as a suave secret agent, completing top secret missions, and dating some of the hottest women on earth. VanillaBeast, secret agent extraordinaire. However, then the chat is still not heared.Įven when I delete the object and add a new one at location (128,128,0) with prim location (0,0,0) and add the dialog script, it still does not work.Īpart from that, there seems to be a problem with distance calculation anyway: when I move the avatar to (64,64,0) with the object at either (128,128,0) or (0,0,0), the no_sensor event is invoked even though the distance between the object and the avatar is 64*sqrt(2) = 90.5, which is within the sensing range of 96.īut when I leave the avatar at (128,128,0) and move the object to (0,0,0), the sensor event is invoked while the distance is now 181, which is well out of range.VanillaBeast: Ace In the Hole a Parody Game But then the example should work when I change the parent object location from (128,128,0) to (0,0,0), so that the prim's location relative to the sim is back to (128,128,0). In that case, the prim's location relative to the sim would be (256,256,0), which would indeed be too far from the avatar. If distance is the problem that could only be explained if the prim location is relative to the parent object. How should I interpret the prim location? Is that relative to the sim corner or to the parent object? ![]() Hmm, the object and the prim both have their own location properties and both are set to (128,128,0).
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